Call Outs are posts created by members to participate in virtual basketball challenges with hoop$ as a wager.
Virtual basketball challenges are conducted via Facebook live or any other live streaming platform.
Tap Call Out
Fill out the Call Out form and post.
NOTE: After your Call Out is posted Hoop Godz members that answer your Call Out must post their Facebook profile in the comments section of the Call Out.
Film from half court . For best results use a tripod.
Here is a good video on tripods
Here is a great video on how to do a 2 person broadcast.
Scroll down to the bottom of the members home profile page to locate the Call Out submission button.
After submitting the Call Out Proof video transfer hoop$ to the winner.
To begin the game, pick a player to go first. That player gets to do anything they want before shooting. If they want to spin around 5 times and then hop up and down before shooting, they can do it. They make the rules! If they hit their shot, the other players have to do the exact same thing. But if they miss, the next player gets to make up their own wacky shot for the others to try. Any player that can’t make the first person’s shot gets the letter H. Everyone keeps playing the game and making up crazy shots until someone misses enough times to spell out the word HORSE. The player who does not spell HORSE is the winner!
Mini Dunk H.O.R.S.E
Mini Dunk H.O.R.S.E is horse with dunks only on a rim adjusted to whatever height contestants can easily dunk on.
Around The World
Around the World (sometimes called Around the Key) is a basketball variant played by 2 or more players, who have all agreed upon a turn order. The game requires a sequence of shooting positions to be decided upon. The object is to be the first player to make a shot from all positions. When a player makes a successful shot from the final position, the game enters the final stage. Some play such that this player is declared the winner. Others play such that those players who have yet to act on the turn get a chance to tie, which cancels any advantage of going first.
In theory, the shooting positions are arbitrary; in practice, they are most commonly ordered along the 3-point line in equal intervals starting from one of the sides of the basket and including the straight-on center shot (e.g., 0, 30, 60, 90, 120, 150, and 180 degrees along the 3-point line with 90 being the center). This 180-degree semi-circular path is the inspiration for the game’s name. Other common positions are around the key or even under the basket.
Making a shot from a position allows a player to advance to the next position. The rules are very flexible but usually a player keeps advancing until a missed shot. The consequences of missing a shot may vary. Sometimes the game is played such that a missed shot requires the player to start over at the first position. Under this rule, the game may also include another rule that allows a player to “save” their position, and pass the ball to the next player. It is probably most common, however, to play such that each player continues until a missed shot. At this point a player may save his position or elect to take another “chance” shot. If the chance shot is made, the player advances as normal. If it misses, the player’s turn ends and they suffer some penalty, perhaps regressing a position or even starting over.
There are a multitude of ways the game can be modified. Other variations include: shooting with the off arm, shooting with alternating arms, or using the backboard on every shot (except those directly to the side of the basket). This game can also be played alone as shooting training.
Each contestant shoots 10 3 pointers from anywhere behind the 3 point line. The player who makes the most out of 10 shot attempts wins.
If both players are tied 10/10 then the contestants will continue around round until the tie is broken.